Showing posts with label Sega Genesis. Show all posts
Showing posts with label Sega Genesis. Show all posts

Sunday, August 23, 2009

Retrogen Diary: The Beginning

Hey guys, due to my prolonged wait for my Retrogen Handheld I have decided to keep a log on my progress while I wait for it. What is the Retrogen you may ask?
A handheld Sega Nomad remake with three to four times the battery life with all the awesome abilities of the original except for the two player mode. It's smaller and licensed by Sega to the point that it will have new games for it and will be compatible with every game and even region free. Are you drooling yet?



So to start off this wonderful account of waiting for something I really wanted, here is the first log in my Diary:



What, was the writing above not enough for you. Besides, it's good to have fiber in your diet.

Thursday, August 20, 2009

Aaron’s Retro Reviews: Aero The Acrobat



Dear god…I don’t think….I don’t even…

*Sigh*

My buddy is having a get wasted night this week, and I don’t drink…but thanks to the suck of this game, I’m considering it. Drinking or smoking or something…something that would allow me to forget…ugh.

*Sigh*

This is my Aero the Acrobat for the sega genesis review,

If you’ve read my column before, than you may have heard me talk about the “Rad Mascot” years of the 90’s. This was in reference to Rocket Knight Adventures, A surprisingly great game despite the character Sparkster being an attempt to copy Sonic. I chose to go over that game because it was a rare cutesy/rad mascot game that was actually decent to play unlike well…every other attempt with rad mascots in the 90’s…ever. Aero the Acrobat is an example of your usual failed attempt at the rad character, I just happened to luck out that the rest of the game sucks too. The reason I chose Aero was sort of random at first, It was at the top of the rom list (I am not a rich vintage collector, I don’t have every damn Sega game ever, gotta play them somehow) and I vaguely remember the character from the Sega Channel days and seem to remember people actually enjoying it. So this is how It ended up being chosen, something I chose to make my work easier that turned out way worse than I thought.

The game was released by Sunsoft, and developed by Iguana games. Now I’m sure your thinking “Aaron, you’ve done your homework huh?”, well not by choice. The second you fire this turd up you are greeted by painfully blaring midi music and it begins showing company names. Now this is the kind of situation you want to press start and get into the game quickly to escape, but unfortunately this is one of the only games I’ve ever seen that will NOT LET YOU SKIP. You have to endure at least 30 seconds of blaring circus stock midi just to see the company names and title screens so you don’t miss them I guess. If you can’t tell by this point how much “fun” this is going to be, well you must be the kind of person that is a glutton for masochism. The game starts you out in, what else a circus, yay for stock circus midi. You are given five lives which at first I thought was generous. As it turns out you burn through lives like potato chips since primarily everything kills you fairly easily. Spikes and burning hoops kill you instantaneously that’s sort of a given, but when it comes to baddie clowns (clownies?) you have some sort of ambiguous health rate. I still haven’t been able to figure out how many hits kill you because there is no bar, and it always seems randomly sorted somewhere after three hits, yeah that’s not frustrating.


This is only made worse by Aero’s terrible controls. Aero’s primary attack is to spin at enemies (Sonic?) no not like sonic, sideways spinning. However this attack is terribly sort ranged and half the time doesn’t go where you want it to. I can be holding down,right and still manage to attack up,right. Aero can also pick up stars which he can use to attack using the A button, but they come up so few and far between and rarely hit their mark. Additionally both these attacks rarely ever kill certain enemies, in particular this super Franken clown who looks like he’s in cahoots with Satan. This guy can block stars and spin attacks, even from behind somehow and he attacks by throwing balls all over the place in random directions and kicking. Sound like a boss? No, he’s not, he’s an enemy that comes up in the first damn level and every level onward. Aero can also fly for a limited range, which isn’t useful since you can’t move anywhere while doing it. Power ups for flight allow him to actually move while flying and fly longer. The rest of the controls, I.E. Jump, directions are pretty straight forward, just dodgy (as the Brits would say).

So I know what you’re thinking, Circus Screeching and Terrible Controls aside, what about the game play. This is a platformer right, run from left to right and complete the stage in the allotted time? Nope, this game is a platformer/quest completion game in the lightest sense. Each stage has a special goal such as…destroy all the star platforms…or jump through 40 magic hoops. I’m sorry, how is this supposed to stop an evil clown bent on destroying your circus? After completing each inane task you move on to the next one. You know, it’s nice they tried something different, but it makes for a boring game when your running around the same areas looking for that platform you missed. This coupled with the fact that it’s so easy to die, and the fact that when you do die anywhere before the next stage which is 5 acts and a boss away you return to the first act will make you glad Iguana games is defunct, otherwise you’d be strangling them. Actually, I’m in the process of finding their current residences.

Finally, let’s touch on the graphics. This game is a visual eyesore, everything about it is ugly. Aero is hideous in his design, and you get to see giant blown up shots of his ugly mug at the title and stage screens. Looks like he is wearing a little bat toupee. The stages are visually unappealing, even the choice of backdrops and fonts is just irritating to the eyes. It seems as though the staff was working from the book of bad Graphic Design, or more realistically this turd was shat out quick to get the name out there. Everyone wanted a piece of that Sega mascot pie, and Iguana was no exception. Whereas RKA took the Sonic idea and went in it’s own direction resulting in an enjoyable direction, Aero took it and went in the wrong direction.

I have to be fair, after multiple deaths, quick saving and careful stepping, I made it through the first world and boss. However, once greeted with the same objectives in the new stage, I just couldn’t go on…I was done with the game right there. There are still three other worlds, but seriously, it’s not worth it. Don’t buy, don’t download, don’t play this game…it’s abysmal.



Oh, and due to Geeksquisites insistence on a numbered rating system, I’m giving Aero a 1 out of 5.

I wish I could somehow delete the rom harder than I did...maybe like a Delete Plus key.

Sunday, August 16, 2009

From the DS to the Retro Gen

I have decided that my Mario Edition DS is a waste of time for me, the games are expensive to a degree and I find myself not enjoying the DS style of play with the stylus at all. Also, my DS sits for a week or two at a time on my desk, that isn't right considering I have other things I want, that need money I don't have.

Since it looks like my DS will sell for what I want I decided to think over why I am more excited for the Retro Gen than I am for the DS I currently have.

1. Gameplay. It took me a while to realize why I didn't play my Gameboy Color anymore, and why my DS sits around for a good length of time. The casual gameplay of the DS numbs me to the point I don't play anymore. I want the portability for games in a decent package, and the Retro Gen lets me play ANY Genesis game, even region locked games on the go. There's no compromise in gameplay and it would be sick to play Ghostbusters on the Retro Gen.

2. Value. I spent 120 dollars on this DS and have no wish to buy anymore games for it because I need money as it is, the games are expensive at 23 to 30 bucks a piece, and I have too much junk as it is in my gaming collection I haven't touched. It'd be better to put my money I invested in the DS market to better use such as NES games or to fix my Sega Genesis which I have to have regardless if I get the Retrogen. And I want the Retrogen regardless what happened with my DS, two handheld systems is going to be too much to deal with. And I start college in two weeks so the DS is the easier thing to let go for me.

3. Features. The DS wireless play and the double screen stylus techniques were a nice idea, but I don't like the latter and so it bores me whenever I can't mash buttons in my games. What the Retro Gen has like its predecessor it's emulating (Sega Nomad) is the TV out function that lets me play off the handheld as the controller on a big tv. That is pretty cool, and also the Retro Gen has 6 buttons, 3 of them are turbo buttons.

4. Games. DS games really killed it for me, some of them are good like most of the ones I have. But in a large amount of the games they either are ridiculous titles like cooking games, use the stylus for almost the whole game which annoys me, or the fact that I can't get games for less than 23 dollars in good condition. The Retro Gen allows me to use FULL Genesis cartridges which cost as little as 5 bucks a game on Ebay. And these games are console ports which means they are a richer experience for me being games that weren't held back by the gap between handheld and console game designs.

So that's why I am changing my preferences in the handheld gaming world, I am not into casual gaming but I prefer to have the portability. The Sega Nomad had its critically acclaimed Genesis library on a handheld, which I wish others could do today. I actually miss the Cartridge era, and the fact that the DS games are so dang small drives me insane that they need big cases and cost 30 bucks.

I'm sorry, the DS is great but it just numbs me to the point that its not worth having if its not enjoyable as I thought it would be. At least when the DS sells I can preorder my Retrogen and get it delivered straightaway upon release.

My Style

Before


After

Thursday, June 18, 2009

Disney's Aladdin on Sega Genesis Review


I've done enough Nintendo, and even though my Genesis needs to be fixed I decided to try a game anyway. Disney's Aladdin, i'm a big fan of the movie and a Disney Renaissance fan at that, so of course I hoped the game would be nice. I distinctly remember playing it in my childhood a lot, it's a good game but it's got bugs.

In the prison level, there are these exploding skeletons you almost cannot avoid taking damage from unless you kill them. Ironic it is to kill a skeleton. The bosses are OKAY so far. The enemies in general are fine but sometimes they get a hit on me even if they don't make contact, guess it has to do with me going closer to swat the enemies a lot.

There are common sense physics issues with the game, on the prison level I kept falling through cement blocks. On the first level i couldn't go up the stairs without walking back to the beginning of the stairs. I tried jumping to save time of course, and yet on the prison level i COULD jump through the landings.

I wish the music was better, it's not BAD music. But in my boredom, the music made me kinda depressed and seemed a bit too fast paced. It repeats over and over, but changes every level. The transitional music is creepy and cheezy at the same time. It kind of prevents me from enjoying the game sometimes, because it seems distracting.

I've only gotten as far as escaping after i got the lamp, i can't get past that moment for some reason. There's this jump I can't seem to make while having to do it fast because a boulder is about to crush me.

So overall the games good, recommended for fans of the movie.

I give it a 3 out of 5