Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Sunday, February 7, 2010

The Who to Have Super Bowl S-Mashup in the Rock Band Music Store

Well folks, it's Super Bowl Sunday, and while I normally don't follow sports, this story flows over well enough into video games that I felt it was relevant.

As we all should know, The Who is preforming live at the Super Bowl Halftime show this year. Harmonix is getting in on the deal by releasing a specially recorded version of the performance The Who plan to play, and they're releasing it directly after the Super Bowl!

They have announced on the official forums that it will be available for 160 MS Points on the Xbox 360, and $1.99 on the Wii... The PS3 version is said to be "coming soon" which I'm guessing is going to be the standard Thursday update for PSN.

This is rather surprising that they're releasing it on Sunday. Besides the 20 free DLC songs, which didn't really have a definitive release date, this is a first for Harmonix, and it'll be interesting to see if they do any more of this kind of thing in the future.

Monday, September 14, 2009

Batman Arkham Asylum DLC


Does not include Bale's throat cancer voice

Eidos has previously announced DLC for Batman Arkham Asylum, in fact there will be more DLC coming. However until I heard what it actually would be, it didn't pay to report about it.

Well that has thankfully changed with the assurance that all DLC SO FAR for Batman Arkham Asylum will be free. On September 17th, the Insane Night map pack will be available, which will test you in your abilities of stealth to take out enemies.

Personally, I couldn't see how to really expand on the game with DLC. But the idea of making more challenging stealth missions is pretty cool, I happen to like the stealth oriented moments and the DLC certainly could help boost the already amazing sales. 2 million copies is nothing to sneeze at, although the idea of a sequel doesn't appeal to me. Leave the game alone, let it become a legendary moment of success in the Batman history of video games.

Tuesday, August 11, 2009

Aaron’s Reviews: Fallout 3 Mothership Zeta DLC





Hey everybody Aaron here, reviewing yet another non-retro game. Next week I promise to do my monthly retro review, I’ll even give you a hint…it’s a Sega Genesis title involving a bat and acrobatics…and a circus…and, It’s Aero the Acrobat. I played only a level or two, but I’ve been busy, a lot of irons in the fire with graphic design and my own projects. This is what also put of this review for Mothership Zeta off for about five days, but here it is…so let’s get started with Fallout 3’s final DLC, Mothership Zeta.

Mothership Zeta is supposedly the last expansion for the Fallout series bringing the total cost, if you’ve shelled out for all of them, somewhere near the price of a new game. I’ve heard tell of another possible expansion in the future, but that just seems to be the musings of fans and friends. That being said, if this is the final expansion, then what a one to go out on.

*Just a warning, ahead thar be SPOILERS*

The mission starts with a radio signal that may be familiar to some players, those that have discovered the unmarked alien crash site. Somehow it has amplified to the point where it can be heard across D.C. Upon your arrival at the crash site you are suddenly pulled into a swirling tunnel of light which completely paralyzes you and eventually black out. The next few scenes are spent fazing in and out of consciousness, fuzzy scenes of aliens looking over your helpless body, and…yes even the horror of probing. They followed the classic textbook abduction story all the way here. When you are finally given back control you find yourself in a cell, stripped of your items. A fellow inmate informs you of your situation, and comes up with a plan for escape. Once out of the cell, the fun begins as you explore the ship and make the aliens wish they never picked you up in the first place. Shortly out of the cell you meet a little girl who’s been onboard the ship since just before the war, and she offers to help you get around the ship. Eventually with her help you make it to a place called the “Engineering Core”, sort of a mission hub for part of the game.

It appears the aliens have turned off the teleporter to the upper decks, and the only way to get up is outside the ship. The little girl leads you to section of frozen abductees, one of the being an astronaut and suggests thawing him for his assistance so you can progress through the ship. While this also defrosts three other abductees from various different times, it appears the defrosting process has killed the astronaut. So the little girl tells you to take his gear, and tells you that in order to go outside without being attacked by aliens you have to destroy the generators in three sections from the core. On your trip to each wing you can take one of the defrostees to help you. One is a medic from the battle at anchorage, one is a cowboy from the old west, and another is a samurai warrior from Japan…who doesn’t speak any English. (hence he doesn’t accompany you to a section, he is filled in for by your former cellmate, who was a slaver in the wasteland.)


After you destroy these generators you can leave the airlock, and walk in space outside the ship. After you get to the upper level, you activate a teleporter that beams up your friends from the lower deck. It is here where the truly stunning visual of the game shows itself, and the player can see an eerily beautiful vista of the post apocalyptic earth from space. As you progress further you find and disable the ships death ray…after playing with it of course. Leaves a nice sized poc-mark on the earth in god knows what country. Further along you discover another staple of alien abduction stories, weird cross breeds of aliens and humans called “Abominations”. These creatures are strong melee attackers, but are fairly susceptible to the alien weaponry and thanks to the mayhem you caused on your way up they’ve escaped their pens and are killing humans and aliens alike. Finally you make it to the top of the ship, and take out the aliens in command which is seemingly easy and anti-climactic. This is until a second mothership appears to take you out for all the trouble you caused, even if it means losing one of their ships. You and your crew of abductees use your captured ship to battle for survival against the hostile alien ship while also defending the bridge from aliens coming from all over the ship your on attempting to take back control. In the end, you destroy the mothership and save the earth from…whatever the aliens intended to do.

After talking with your comrades a beacon is launched to the surface of the D.C. crash site where you can get back to earth, as well as return to the ship in the future. Those abductees that stay on the ship collect weapons and tools for you each time you return.

*End of SPOILERS…Plot-wise*


The weapons in the game are great, especially if your character is proficient in energy weapons. Four weapons are introduced here, all using a different type of ammo from the alien blaster and fire lance. The weapons are the “Shock Baton” a melee weapon, “the Atomizer” which is like and energy pistol, “the disintegrator” is an energy rifle, and “the Drone Cannon” is a high powered heavy weapon. The content also boasts a lot of humorous contents and interesting sights. All the available audio logs are of different abductees being forced to make a record of themselves. Again some classic alien abduction archetypes appear here such as the log of a hillbilly, or the aliens interrogating a cow. Some of the odd sights include rows and rows of robotic horse toy as well as a pristine corvega car from the prewar days, and even an old style space rocket drop pod. (Presumably where the astronaut came from).

This really was a great DLC, truly a fun and enjoyable expansion , and has changed the make-up of my most recommended list of DLC’s for this game that you must have. This DLC would take the number two spot, just below Broken Steel for obvious reasons. The one downside of this DLC is that if you didn’t get the alien blaster from the site before you downloaded this expansion or are starting a new character you will not be able to get the blaster as the aliens pick you up as soon as you get close to the cockpit. When you return to earth the crashed ship and gun are gone as they were apparently recovered by your captors. This is no problem for those that have Broken Steel, as you can pick up a second alien blaster in the crawlers armory. But for those who have only Mothership Zeta this could pose a problem. So If you can get two DLC’s make sure one of them is Mothership Zeta, it is fun, over the top, and has an entirely different atmosphere than most of the game.

This has been Aaron,
See you next week with my Review of Aero the Acrobat…hopefully.

Thursday, July 30, 2009

New F.E.A.R. 2: Project Origin Single-Player DLC Pack Announced

Earlier today, Warner Bros. announced that F.E.A.R. 2: Project Origin will be getting a new DLC Pack. The pack, entitled "Reborn," will come with 4 new Single Player missions. The story will take place concurrently with the main story, and will put the player in control of replica soldier Foxtrot 813, showing the story from a new point of view, through the eyes of a different character... much like The Lost & Damned DLC for GTAIV.

There will also be some new Multiplayer stuff that will be applied on the same day as the single player stuff through a free title update. It sounds like this will be for everybody, weather you've bought the new pack or not. The Multiplayer update doesn't add any new maps, just a slow-mo power-up that seems like it will be used primarily in objective based games.

This all seems really cool, Pricing hasn't been announced yet for the single-player add-on, but it's nice to see more developers doing single-player add-ons, since that's where I usually like to enjoy my games. You can find the original interview wth IGN here, and you can find the official trailer here. Be sure to look out for this update when it's released on Xbox LIVE, PC, and PSN September 3rd.