Showing posts with label Halo 2. Show all posts
Showing posts with label Halo 2. Show all posts

Saturday, February 6, 2010

Xbox Live Discontinues Original Xbox support, Increased Friend Cap a Possiblity?

Marc Whitten, Xbox Live's General Manager has recently posted a blog over at the Xbox 360 Press website.

He has stated that on April 15th, 2010 Support for Original Xbox games, played through either off of a disc, or through the Xbox Originals service will no longer work on Xbox Live.

The main reason for this has not been stated specifically, but he goes on to say that they will continue to evolve the features of the service, and they need to make changes to the service that are incompatible with Original Xbox games.

I'm just taking a wild guess here and saying that the main change he's referring to is the 100 friend cap on games with a built-in friends list like Halo 2. If so, I would definitely not mind having a higher friends list cap, seeing as how the 100 friend limit has kind of become a burden on me a number of times.

He also mentions something about Natal support with Xbox Live, and I have to imagine that will be something big. I guess we'll just have to wait till more details get trickled out. Until then, you can check out the original article Here.

Saturday, November 7, 2009

Halo Waypoint Review



Halo Waypoint, you're probably wondering what the hell it is. Well unlike the suave, cool sounding description you'll get everywhere else. Here's the short and sweet version from yours truly.

Designed in a heartbeat with very little at launch, Halo Waypoint awards Halo fan boys who bought every game and spent every moment playing them with avatar awards. It also excites you by offering a Halo Legends episode weekly even though the series is sub-par and will likely make fan boys cry with the large deviations in the material. In addition it holds Halo news, fanmade content, community screenshots and everything else that makes a Halo fan boy quiver with happiness.

So while there is potential in whatever they add, it offers very little to entertain you for more than 20 minutes.

Halo Legends "The Babysitter" Review



Halo Legends has been a subject of controversy on Geeksquisite, TJ especially cringed at the post production pics where you can see a teddy bear on the ground near a spartan in one picture. Teddy Bears may have been "useful" when killing people in Fallout 3, but what were the animators thinking putting stuff like that in Halo Legends?
*end rant*

On Halo Waypoint the premiere episode of Halo Legends was available, and future episodes will be viewable every saturday. Despite my concern with how Halo would translate into anime, I decided to analyze the episode carefully.

Overall Design in the animation is a mix of good and bad, but the freedoms the animators took are specific. Vehicle Designs are pretty spot on and very cool as far as I am concerned. Especially with the Phantoms, oh my those looked great. Weapon designs and interface on the anime was pretty good too, they had a sniper rifle zoom in moment that looked pretty nice and reminded me of the game.

When it came to the character designs, this is a much much less good side to the anime. Humans, ODSTS, all look okay, but of course the main character and focus of episode 1 had spiky overdone hair. This is why I was worried about Halo Legends as an anime, anime style is a difficult adaption for existing character design in the Halo franchise. Would the army EVER let someone have such crazy looking hair? NO. The spartan for this episode is horribly designed. I can't describe it too well but while the ODST's look okay in their armor, the spartan looks chubby in his armor and is an insult to the Master Chief's design burned in my head (very minimalistic too which means they aren't doing the spartan's justice). As for Brutes and grunts, they seemed okay. Elites, oh man they looked awful, they really messed up on the elites. The prophet they had was okay, but in a nutshell the non human character designs are pretty half assed.

Story and voice acting, that was okay. I am happy to say that they kept this good for the most part. One thing regarding story they did for this episode felt like a breaking of an old Halo tradition regarding spartans.

SPOILERS

They made the spiky haired kid a hero and made the Spartan take the beating from a brute with a hammer for the kid, killing her. That's right, I said HER. the ODST's removed her helmet revealing her bloody long white haired face, okay first of all...

One of the biggest things about Spartans is their mysterious identities, this Spartan kept quiet as she should but they made it so easy for the ODSTS to rip off her helmet. Spartans remain extremely mysterious and rarely allow removal of their helmets in public, or so the novels seem to indicate. It felt wrong that they unmasked a spartan, but that's not the worst part. It also drove me crazy that she got so emotional in the moments she was dying, i've read the novels and spartans shouldn't be "tell all" as they are dying. Or at least, they should have put less human interactions between the spartan girl and the ODSTS. Spartans make emotions take a backseat much of the time, so it felt like they messed up there. BIG TIME.

So for the most part Halo Legends is quite a departure from the designs and story arcs we are familiar with. The main flaw is lack of creative control that is so clearly not there with the death of the Spartan woman. In the beginning of Halo 3, it's clearly established that soldiers don't tend to a spartan that way. In fact, watch that part with the unmasking in Halo Legends, and then watch Johnson and the Chief in the beginning of the first level of Halo 3 and tell me which scene was better. I'm betting the cinematic video game scene looks better, and thats mostly because the chief is not treated like a non human/alien like in the anime.

Set your bar a little lower because it has depreciative qualities, I will hope in future episodes it isn't as bad.

Wednesday, August 12, 2009

Xbox Live is limited by Halo 2?!


the friends list question

Many Xbox Live users have occasionally wondered whether the maximum for their friends list will ever grow from 100 users to...well, more. I happen to be one of the people finding it harder to empty my friends list for someone else to send me a request due to a MAJORITY of my current friends being unremovable.

It wouldn't be hard to increase the maximum for the friends list on Xbox Live, but some writers at 1UP indicate of insiders that such an upgrade alone would cease Xbox Live support to Halo 2. That is odd, but if it were true, would people be okay with online multiplayer being cut from Halo 2?

Personally, it's not necessary. I do suffer from running out of room on my friends list, but I occassionally go back to Halo 2. The fact that it holds back Microsoft from increasing the friends list limit is a question of priority. Do people want an even more extensive ballooning of their friend's list, and Halo 2 becoming a single player experience at your home?

I don't.

Tuesday, July 21, 2009

Halo 10 year anniversary



Today is Tuesday July 21th 2009 and you know what that means? It means it's the 10 year anniversary since Halo was announced at Macworld 1999. This was before Microsoft even owned Bungie. Steve Jobs announced that Halo would be the game to put Mac gaming back on the map using the OpenGL platform. Microsoft announced that it bought Bungie on June 19th 2000. Then a little over a year later on November 15th 2001 Halo: Combat Evolved hit consoles changing the view on console shooters forever.

It's hard to think that Halo has been with us for so long. I remember going with my mom to buy a bundle on day one from Toys R' Us. The bundle didn't come with Halo so I returned two of the games and got Oddworld: Munch's Oddysee and Halo: Combat Evolved. I always liked games but I don't think I officially became a "hardcore" gamer until Halo came out. So even if the Halo franchise isn't the pinnacle of gaming the way it once was it will always be a part of my life as a gamer. Thank you Bungie :)

Tuesday, June 30, 2009