Showing posts with label Shadow Complex. Show all posts
Showing posts with label Shadow Complex. Show all posts

Sunday, July 26, 2009

Shadow Complex Release Date


Proof

Hooray it turns out there was a release date I didn't know about for Shadow Complex, the game will release on August 19th!

Perfect timing i'd think, people wait till the last minute to grab their school stuff and in my case college stuff. What better way to salute the end of summer than by playing one of the most anticipated games of E3. Shadow Complex is also the first of E3's promises for new gaming entertainment that hasn't gone the route of many games pushed to 2010.

Sad thing is, people have been hyping how the game CAN be beaten in under two hours. Why would you want a single player game to be over in just two hours? Why do people have to ruin the game by hinting at shortcuts that make us feel more dumb for taking longer to finish the game. I regretted blowing through Ghostbusters as fast as I did, thankfully still having professional difficulty to replay it in.

Enjoy this game, because it is sure to be a blast.

Friday, June 5, 2009

E3 2009: Shadow Complex Impressions


This game hasn't been the highest on radar for most people and was a complete surprise at Microsoft's press conference.
But man, I really like the look of this game. It's a sidescroller which I don't get too many of to play, and most of them on Xbox Live Arcade are simple left to right plowthroughs. But this one goes to new levels, obviously stretching the limits of Xbox Live Arcade for the sheer scale and programming to make this nice looking game.

I have to say I like when you get several alternatives to go through a game, and this game doesn't just give you the option to pick. The map screen, which i'm concerned will be confusing at first, shows you were to go. But when you go through a room you might think to yourself that some upper landings enemies are on might be a shortcut. I've seen alot of times where the foam gun has made stairways or frozen enemies to use as a boost.

That's not all you can do, i've seen demos where there is a need to explore the levels for powerups. I saw that you can "hang on" to stuff while shooting at enemies from a crate at one point. The possibilities are interesting, I can imagine sneaking on one of those walker like robots and clinging to them as they take me through the rest of the base until i'm spotted.

The really cool thing is one of the designers said we see what we can become but we start out with our hands and a flashlight. So it's a skill building, power grab approach to the game. At first, you might not be able to open a door, but soon as you gain powerups, you can just burn the door down. So there's also a rebel aspect to playing this game.
I'm buying this game, but the interesting part is it will be out this summer (August?) so it will be one of the first games announced that we'll get to play.