Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Monday, October 12, 2009
Geek Spaces: Ed's gaming collection
Ed shows off his gaming collection.
Labels:
Atari,
Gaming,
Geek Spaces,
Geeksquisite,
Nintendo,
Sega,
Youtube
Saturday, June 20, 2009
New Left 4 Dead update next week for PC
Even though I will be paying for Left 4 Dead 2, THIS is a nice little freebie for the first game to interest me.
Essentially you get to create your own campaign maps, I wonder how far you can customize. Well you can add your own as I said before, cool, but kotaku seems to imply other people's creations will appear as selections? i'm not sure.
I didn't really see much on what you can control, adding more swarms of zombies and deciding how the players will go through the level would be cool. Especially if I could design several ways to get through one map.
But this is a great leap forward, especially if they add all these changes to the new game. HERES AN EXAMPLE OF WHAT YOU CAN DO
People hating the creation of Left 4 Dead 2 will be appeased I bet, i'm also not a good map creator but seeing other people's creations and having fun with them will be priceless. Too bad I didn't get the PC version :(
Friday, June 19, 2009
iphone to get gaming accessories

Controller perhaps?
Okay this is just getting sad, the iphone might have some good iphone games for it. But they will never match the console era, having said that they might threaten the handheld market. But it didn't seem that way with them being touch-only while the DS and the PSP sport buttons and D pad or analog sticks. Now apparently they might remedy this problem with a controller attachment, which would be cheezy.
I can imagine them selling a kit that includes a dock to hold the iphone still if they are stupid enough to make a wired or wireless controller for it. Or a controller that attaches to it, that's great, note the sarcasm. Seriously, the iphone was designed for the ease of carrying it possesses. A latch on controller would be damn hard, probably impossible to stick onto the iphone. I remember trying to carry my DS around with the guitar grip on it, big mistake. I dropped my DS and it was a pain to hold in my pocket, I'd imagine the same could happen to Apple's iphone.
And i'm not forgetting the itouch, but its the same story.
This hype over the iphone being a competitive gaming device has got to end, and I have one big reason how it's going to end. People will not pay the extra money for the extra space in the iphone, and so they will run out of room for games soon.
But man, gaming accessories for a touchscreen cellphone/musicplayer?! that's ridiculous.
Labels:
Apple Iphone,
Gaming,
iphone,
iphone gaming accesories
Thursday, June 18, 2009
Disney's Aladdin on Sega Genesis Review
I've done enough Nintendo, and even though my Genesis needs to be fixed I decided to try a game anyway. Disney's Aladdin, i'm a big fan of the movie and a Disney Renaissance fan at that, so of course I hoped the game would be nice. I distinctly remember playing it in my childhood a lot, it's a good game but it's got bugs.
In the prison level, there are these exploding skeletons you almost cannot avoid taking damage from unless you kill them. Ironic it is to kill a skeleton. The bosses are OKAY so far. The enemies in general are fine but sometimes they get a hit on me even if they don't make contact, guess it has to do with me going closer to swat the enemies a lot.
There are common sense physics issues with the game, on the prison level I kept falling through cement blocks. On the first level i couldn't go up the stairs without walking back to the beginning of the stairs. I tried jumping to save time of course, and yet on the prison level i COULD jump through the landings.
I wish the music was better, it's not BAD music. But in my boredom, the music made me kinda depressed and seemed a bit too fast paced. It repeats over and over, but changes every level. The transitional music is creepy and cheezy at the same time. It kind of prevents me from enjoying the game sometimes, because it seems distracting.
I've only gotten as far as escaping after i got the lamp, i can't get past that moment for some reason. There's this jump I can't seem to make while having to do it fast because a boulder is about to crush me.
So overall the games good, recommended for fans of the movie.
I give it a 3 out of 5
Labels:
Aladdin,
Disney,
Gaming,
gaming reviews,
Sega,
Sega Genesis
Wednesday, June 17, 2009
Ubisoft CEO comments on next gen console gaming

Ubisoft CEO shows true colors
Ubisoft's CEO shared his thoughts and here's my reaction:
Give me a break
I happened to dislike Ubisoft's campaign to generate hype and excitement over a new console, because with what the CEO says now about projected game development costs for next gen games shows me it's a money grab more than ever.
This talk about "maxing" out the Xbox but not the PS3 got me annoyed because in the 90's we had the bit wars with Sega and Nintendo about maxing the console's capabilities, and that really fizzed out quickly because we want a good game and graphics aren't always a concern. At least for me.
When Xbox 360 and Playstation 3 came out people complained about retail for games being 60 dollars as opposed to 50 dollars last generation, but as the games got better it slowly became worth 60 bucks to have the game. It's still not there yet but my newest buy Ghostbusters is a beautiful, good game that I didn't hesitate to pay 60 bucks for.
But now Ubisoft, and probably more developers will complain of the hardships to compete in the gaming world; even though they sit comfortably in this console generation. If it's really a problem to build for future gaming consoles in terms of cost, don't press for a new console era! I'm in no hurry for a new console era to be honest. I approve of a 10 year console deal.
It's almost like the movie industry, some think you NEED to spend TENS OF MILLIONS OF DOLLARS to make a good movie. You don't, you just need good material. I loved Castle Crashers and it was the top grade of the low end Xbox Live Arcade, i've got shadow complex coming which also looks great for an Arcade title.
Ubisoft took me in and lost me with Assassin's Creed, it was a beautiful looking game but clearly went for style in the first one more than gameplay. These big developers have a lot more shelved titles than replayed titles for a reason, the smaller developers use their imagination and vision as opposed to pushing the envelope every time.
Monday, June 15, 2009
Geeksquisite Gaming Diary 6/15/09: Double Dribble
Ed reviews Double Dribble on NES
Labels:
Double Dribble,
Game Impressions,
Gaming,
gaming reviews,
Geeksquisite,
NES,
Nintendo
Thursday, June 11, 2009
Geeksquisite Gaming Diary 6/11/09: TMNT
Ed dissects TMNT for it's flaws.
Labels:
Gaming,
Gaming reviews Nintendo NES,
Geeksquisite,
Sunsoft,
TMNT
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