Tuesday, June 2, 2009

Biggest Flop at E3: Wii Vitality Sensor

When Nintendo brought out the Wii Vitality Sensor, I recognized it in an instant because I had one on my finger during a trip to the hospital. And I thought to myself, YOU HAVE GOT TO BE KIDDING ME. In the bad way. 

What the heck was the President of Nintendo thinking?! If this device sells even one of these i'll be surprised. But lets consider an honest possibility. Perhaps they will make games where they try to scare you enough to make your blood pressure go over a limit and you lose. Or maybe they'll make future shooters where your heartbeat will be heard by nearby enemies the more your real heartbeat gets higher. That would be cool and demonstrate a new way to control the Zen of gaming. 

But none of this will work because I gotta wonder if people could play any games with the vitality sensor on one of your hands. No, the answer is no. So all they have is casual games focused on the ability of the vitality sensor to sense your heartbeat. Seriously, who cares about their heartbeat when they're going to raise their blood pressure playing video games. Could people with high blood pressure benefit from this? No, if they want to play games anytime during the month. 

So what is the point of the Vitality Sensor, theres no fun game for it. It's data, and god know's people hate looking at graphs during the Nintendo Conference. If anything the only good use it has the vitality sensor will tell you when your sooo bored of your Nintendo Wii; so basically this peripheral is basically a hardcore gamer test. When you see your heartbeat is flatlined when wearing that thing, you know its a sign the Wii has lost everything, especially with Microsoft topping its Wiimote with Natal. 

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